Disney just announced that they are adding more midway track at Toy Story Mania at DHS by late 2016!
This should improve the guest wait times and make more FastPasses available.
Tips for Scoring a High Score
Toy Story Mania has secrets to getting a high score and below you will find the keys to revealing some targets worth a lot of points. Many of these strategies require cooperation between you and the person in the vehicle with you. Additionally some require good accuracy and quick speed.
Current Toy Story Midway Mania Secrets
Entering the ride: Always go to the far side of the vehicle. I’ve found that more often than not, this gets me on the hen house side of the Hamm and Eggs screen. I get more points when I’m on that side, so I try and sit there. Note – this may not always work, but I have found that 80% of the time I end up on the hen house side if I do this. If you’re riding solo, this won’t matter.
In the lower left or right corner (depending on the screen you are facing) is a hen house. Shoot the fox that is on top of the hen house (500 points) and then shoot the chickens that come out of the house very quickly (worth 1000 and 2000 points) and repeat this process the entire round.
Shoot the two pigs on the fence to reveal a cat and then shoot the cat. The cat pops up in the close to the barn. The point value for the cat goes to 500, 1000, 2000, 2000, 2000.
Rex and Trixie’s Dino Darts
Break all 6 lava flow balloons and the volcano will spew balloons worth 500 points each.
After you finish the lava flow trick (see above), there are two comets (one in the upper right and left corners) with a balloon on them. If you can pop the balloon three times, large comets of multiple balloons will come flying in from the side and “explode” in the middle of the screen.
Green Army Men Shoot Camp
A few seconds into the start of the round there will be two plates worth 2000 points that will shoot up into the air. If both you and your teammate hit both plates then a slew of other plates will appear with high point values will pop up.
Buzz Lightyear’s Flying Tossers
If you hit all the aliens in the ship (8 aliens, worth 100 each) before even one can re-spawn, the ship launches to reveal a “monster” who opens his mouth and lets you rapid fire in your rings for 500 pts, then 1,000 pts a shot. Do this early so you can repeat the process again. Aim at 1,000 or 2,000 or the 5,000 point rocketships on the side during this quiet time, but come back to the monster when he’s ready.
Woody’s Rootin’ Tootin’ Shootin’ Gallery
In the beginning of the round, there are a number of targets that when you shoot them spawn new targets. If you and your teammate can shoot each target once, then each target will disappear, and the screen will explode to reveal new bullseyes worth 1000 and 2000 points.
Shoot a plunger into the saloon doors. A bunny will pop out, and so will about 8 targets on top of the building. Four are worth 500, and the others are 1000.
In the mine carts scene, after the first three carts come by, hit the bat on top that appears for 1000 points. Then hit the mine carts again and then hit the new bat that is worth 5000. If you can hit that bat too, then all the mine carts that come out will be worth 5000 points.
In the finale of the game, there is a large target. Hit the target repeatedly as fast as you can for point values of 500, 1000 and 2000.
We worked at WDW for a year in the Disney College Program (Fall 2013/Spring 2014) and have written a book about what it’s like to be a cast member working for Disney.
We included advice on how to successfully get into the DCP program, including some of the actual phone interview questions, how to have a successful internship, and how not self-term before your program ends. Our book is filled with lots of behind-the-scene stories of the magic of Disney.
Available now at Amazon.com in paperback and Kindle formats. Published by Theme Park Press.